Content by Ben Gremillion

If you need a design writer, you’ve come to the right place. I’m a content strategist with a design and development background. See where I’ve written, check out my background on LinkedIn, email me, or read samples of my work below.

Desktop Zero vs. Digital Clutter

I used to have many files scattered across my desktop, making my immediate files easy to find. Or so I thought. When fighting tight deadlines, I came to realize that finding that one vital file was a slog.

Get organized in this article I wrote for Trello

Best Responsive Practices

Yes, but does it scale … responsively? I reviewed web designs to analyze techniques and shortcuts in the wild. We covered workflow, mobile-first design, navigation, technical execution, and typography.

Act now in this ebook I wrote for UXPin

How Does Text Fit Webcomics?

Lettering is an integral part of making comics, either web or print. But can it be more than words on a page? To find out, I talked to two artists about typography — digital or hand-drawn — in webcomics.

Picture the words in this article I wrote for Grawlix Comix

Flexbox Future

Based on principles derived from centuries of print design, floats and clears worked well enough — even though they weren’t meant for that purpose. But the future of web layout is bright, thanks to Flexbox.

Get the angle in this article I wrote for Smashing Magazine

The Official UXPin User Guide

In 2016 I wrote an “owner’s manual” to UXPin. Over time I also added new chapters as the app evolved. My work included researching, writing, and animating techniques for building interactive prototypes.

Explore the app in this article I wrote for UXPin

Weekly app pro tips

From April to November 2016, I published a series of weekly “pro tip” posts that explored a technique, shortcut, or did-you-know point in UXPin. I wrote, illustrated, and animated a new post every Monday.

Get the latest in this article I wrote for UXPin

The Hands-On Guide to Wireframing

The most useful wireframes you can create are interactive. Even simple actions give design teams a head start. This ebook walks through the design process of turning static mockups into active wireframes.

Get down to the wire in this article I wrote for UXPin

Uploading via FTP

Working with files on a remote computer — say, when publishing or redesigning a website — isn’t hard. All you need is a little FTP action. I created this video to show web dev newcomers how it works.

Transfer knowledge in this video I produced Grawlix Comix

Sound Advice for Quiet Offices

Open offices were once billed as a revolutionary step in improving teamwork. Yet over time, people noticed lags in productivity. To learn more I talked to architect Ela Mrozek about designing a workspace.

Listen to comments in this article I wrote for UXPin

Webcomics Must Stay Flexible

While not everyone expects full-page comics to look great on iPhones, it’s hard to ignore the potential readership we could earn if our sites, at least, didn’t require 21” Panasonics. So what do we do about it?

Think variably in this article I wrote for Grawlix Comix

Time-lampse Weather App

Multistate elements are a great way to switch between “sets” of elements in UXPin. But they don’t have to just appear and disappear. Watch an animated weather app come together in this time-lapse video.

Go for a spin in this video I produced UXPin

Tactical UI Design Patterns

Learn how to choose the best interface design pattern for a given problem. But don’t rely on other people; go on to prototype, customize, and create your own pattern library in this easy-to-digest ebook.

Notice a trend in this ebook I contributed to at UXPin

Introducing UXPin

We had a problem: no one understood how to get started in UXPin, the online app. Text didn’t help. Live demos … maybe. But this short overview video that introduces people to UXPin did the trick.

Learn the basics in this video I produced UXPin

UI Patterns

Learn how to categorize and classify all UI patterns for smarter UX decisions, and get a quick approach to pattern-finding, in this free ebook to which I contributed.

Get the angle in this ebook I contributed to at UXPin

Command Line

Complex products rely on more than HTML and CSS. They need strange technologies with exotic names like Git and Grunt. I covered the Terminal basics to explain what commands like “mkdir dirname” mean.

Take command in this article I wrote for ZURB

Responsive Grids

Foundation’s grid is based on tried-and-true CSS — specifically, floats and clears. Its codes determine how layouts should change depending screen size. I wrote a beginner’s tutorial to explain it all.

Get the lowdown on layouts in this article I wrote for ZURB

Pixel Weight

When we started making Grawlix, we asked ourselves, “what makes websites load slowly?” Turns out the worst bandwidth hogs are giant, detailed graphics. In this post I explained ways to think fast.

Learn to slim down the dots in this article I wrote for Grawlix Comix

Semantic Grids

Semantic HTML uses markup make HTML more meaningful. But sometimes it’s at odds with CSS frameworks. In this tutorial I explained how designers can create their own semantic grids based on Foundation.

Learn to turn mess into meaning in this article I wrote for ZURB

Hard Drive Crash

During an emergency is a bad time to plan for one. Believe me, I found out the hard way. At a time when I needed it most, I experienced a hard drive failure. My Mac was dying, and I wasn’t prepared.

Read the horror story in this article I wrote for Smashing Magazine

How Flexbox Works

In CSS, float and clear serve for layout much the same way as the tables they replaced. But they’re still limited. It may require a new way of thinking, but one promising solution is to stay Flexboxible.

Get visions of the future in this article I wrote for Team Treehouse

CSS Frameworks

Which CSS framework is the “best?” No one was sure, so I reviewed 15 responsive frameworks to see how each approached mobile design problems. The answer isn’t always about Foundation and Bootstrap.

Peruse the many options in this article I wrote for Team Treehouse

Progressive Enhancement

Responsive web design typically thinks from the top down: design for desktop, then pare back content and resources for mobile devices. But there’s a smarter approach. A smaller approach. A mobile approach.

Start from the inside in this article I wrote for ZURB


It’s hard to remember how much trouble computers once caused people. In the early days, interface designers used visual analogies to help people relate to abstract computer functions. Then realism got old.

Mix the best of two styles in this article I wrote for ZURB

Layout Code

Programmable layout? No thanks! Yet that’s how web design works. Fortunately, it’s not hard for visual designers to grasp. To educate myself and others, I wrote this post on basic layout techniques.

Decipher layout code in this article I wrote for Webdesigner Depot


UXPin: My day job involved writing and illustrating tutorials, creating instructional videos, giving product demos, and working with guest writers as needed.

Grawlix Comix: The official blog for my “second job” calls for a more tongue-in-cheek voice than my usual work. (See more at the old blog too.)

Smashing Magazine: I wrote on a variety of topics for this popular online publication.

Team Treehouse: I wrote freelance articles that focused on responsive web design — particularly layout.

Trello: I write guest posts on productivity for this popular task-management blog.

Webdesigner Depot: For this online publication I wrote freelance articles.

ZURB: Full-time job at which I wrote weekly tutorials and other articles, moderated webinars twice a week, researched industry statistics and copy edited the company blog as needed.


Copyright 2017 Ben Gremillion unless otherwise noted. I mean c’mon, credit where it’s due. Find me on Twitter & LinkedIn